Learning Unity — Introduction To Post-Processing In Unity

What is post-processing?

What can we do with post-processing?

  • Ambient Occlusion: Ambient occlusion darkens areas in a scene that are not exposed to ambient lighting.
  • Color Adjustments: Color adjustments alter the overall color, brightness, or contrast of the image.
Photo by Aleksandar Pasaric from Pexels
  • Depth of Field: Depth of field simulates the concept of focusing on an object at a certain distance, making other objects either nearer or farther from that object appear blurred.
  • Eye Adaptation: Eye adaptation simulates the effect in a viewer when moving from a very bright area to a very dark area, or vice versa.
  • Motion Blur: Motion blur simulates the effect that occurs when objects being filmed are moving faster than the exposure time, creating a blurring effect on the objects in motion.
Photo by Burak Kebapci from Pexels
  • Anti-Aliasing: Anti-aliasing is designed to create a smoother appearance in graphics by making jagged lines appear blurrier.
  • Fog: Fog mimics the appearance of fog or mist in an image.
Photo by Pixabay from Pexels
  • Bloom: Bloom makes bright areas in an image glow, creating the illusion of a bright light that overwhelms the viewer.
  • Grain: Grain simulates the visual texture of photographic film, creating a visual “noise” in the image.
Photo by Brett Jordan from Pexels
  • Vignette: Vignette is an effect that darkens the edges of an image.



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