Learning Unity — Configuring Your Editor Layout
When you’re new to Unity, you may not realize just how configurable the Unity Editor can be. And there’s no better way to enhance your productivity than to make your environment as comfortable as possible. Let’s take a couple of minutes to check out the Unity Editor’s display options.
In the Editor’s default view, we can see the following:
- In the upper left corner, the Hierarchy view.
- In the middle, a window with three tabs — the Scene view, the Game view, and the Asset Store view.
- Along the right side, the Inspector view.
- Along the bottom, a window with two tabs — the Project view and the Console view.
You can check the Unity Manual online to find out more about what these views are and what information they provide. For this article, we are focusing just on how we can configure our environment.
If you’ve used Visual Studio or other similar software before, configuring Unity Editor should be a familiar process. For instance, you can move tabs from one window to another.
You can also move tabs to their own sections. When you do so, the interface will automatically give you opportunities to “anchor” the tab to its new space.
You can manage and swap between your layouts with the drop-down menu in the upper right-hand corner. In the upper part of this menu, you can see all available displays (you should have six by default). In the lower part you can see options for managing your displays, including “Save Layout…”, “Delete Layout…”, and “Revert Factory Settings…”
Save and delete are fairly self-explanatory. Revert factory settings deletes all custom-made layouts and restores the defaults.
Now that you have some idea how to configure your Editor layout, I encourage you to play around with it and find out what works best for you. You could even look online to get some inspiration from others. Good luck and happy coding!