Joshua Nielsen·Mar 23, 2022Unity and Cinemachine — The Orbital Transposer Body OptionA closer look at the Orbital Transposer
Joshua Nielsen·Mar 22, 2022Unity and Cinemachine — Third Person FollowLooking deeper at the 3rd Person Follow option
Joshua Nielsen·Mar 19, 2022Unity and Cinemachine — The Transposer Body OptionLooking deeper at the Transposer option
Joshua Nielsen·Mar 17, 2022Unity and Cinemachine — Virtual Camera Body OptionsDiscover what your virtual cameras can do with followed objects
Joshua Nielsen·Mar 14, 2022Unity and Cinemachine — Virtual Camera Aim OptionsA look at the virtual camera’s “Look At” options
Joshua Nielsen·Mar 11, 2022Unity and Cinemachine — (Re)Introducing Virtual CamerasThe Cinemachine virtual camera is easy to work with and very versatile
Joshua Nielsen·Mar 10, 2022Learning Unity — How To Make A Loading ScreenCreating a smooth user experience for Unity scene changes
Joshua Nielsen·Mar 5, 2022Learning Unity — The Singleton Design PatternHow and why to implement the Singleton in your Unity games
Joshua Nielsen·Mar 2, 2022Building A Stealth Game — Creating Security CamerasHow to implement a different kind of guard — a security camera
Joshua Nielsen·Feb 28, 2022Building A Stealth Game — Helping Your Guards “See”How to implement a very simple method of player detection