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Mar 23

Unity and Cinemachine — The Orbital Transposer Body Option

A closer look at the Orbital Transposer Continuing our deeper look at the options for a virtual camera when it is set to Follow another object, today we’ll be examining the Orbital Transposer option. Orbital Transposer The Orbital Transposer option is much like the Transposer option, but it adds a couple of…

Unity 3 D

4 min read

Unity and Cinemachine — The Orbital Transposer Body Option
Unity and Cinemachine — The Orbital Transposer Body Option

Mar 22

Unity and Cinemachine — Third Person Follow

Looking deeper at the 3rd Person Follow option Continuing our deeper look at the options for a virtual camera when it is set to Follow another object, today we’ll be examining the 3rd Person Follow option. 3rd Person Follow Unlike the Transposer option that we just recently explored, the 3rd Person Follow tracks…

Unity 3 D

3 min read

Unity and Cinemachine — Third Person Follow
Unity and Cinemachine — Third Person Follow

Mar 19

Unity and Cinemachine — The Transposer Body Option

Looking deeper at the Transposer option Last time, we took a whirlwind tour of Cinemachine virtual camera options for when our virtual cameras are set to Follow something. This time, let’s look a little deeper at the Transposer. Transposer As we learned in the previous article, the Transposer option moves the…

Unity 3 D

3 min read

Unity and Cinemachine — The Transposer Body Option
Unity and Cinemachine — The Transposer Body Option

Mar 17

Unity and Cinemachine — Virtual Camera Body Options

Discover what your virtual cameras can do with followed objects Let’s keep exploring Cinemachine in Unity. Last time we looked at advanced options for when a virtual camera “Looks At” a specified game object. In this article we’re going to look at advanced options for when a virtual camera “Follows”…

Unity 3 D

4 min read

Unity and Cinemachine — Virtual Camera Body Options
Unity and Cinemachine — Virtual Camera Body Options

Mar 14

Unity and Cinemachine — Virtual Camera Aim Options

A look at the virtual camera’s “Look At” options We continue our examination of Cinemachine in Unity today. This time, we’ll be exploring options for our virtual cameras when they are “Looking At” something. Amongst other options, virtual cameras can be configured to focus on a specific object in-game. This…

Unity 3 D

5 min read

Unity and Cinemachine — Virtual Camera Aim Options
Unity and Cinemachine — Virtual Camera Aim Options

Mar 11

Unity and Cinemachine — (Re)Introducing Virtual Cameras

The Cinemachine virtual camera is easy to work with and very versatile A few months ago, I wrote a short series of articles on the subject of cinematography in Unity. Now I want to continue on that subject and get even more in-depth on both Cinemachine and Timeline. Today we’re…

Unity 3 D

4 min read

Unity and Cinemachine — (Re)Introducing Virtual Cameras
Unity and Cinemachine — (Re)Introducing Virtual Cameras

Mar 10

Learning Unity — How To Make A Loading Screen

Creating a smooth user experience for Unity scene changes In this article, we’re going to talk about a common feature in video games, and how we can implement this feature in our own projects. What I am referring to is the loading screen. You might be wondering if such a…

Unity 3 D

7 min read

Learning Unity — How To Make A Loading Screen
Learning Unity — How To Make A Loading Screen

Mar 5

Learning Unity — The Singleton Design Pattern

How and why to implement the Singleton in your Unity games Today we’re going to talk about a design pattern — the Singleton. What is a design pattern? A design pattern is a known reusable solution to a commonly encountered problem. In the field of software engineering, many common problems…

Unity Game Development

4 min read

Learning Unity — The Singleton Design Pattern
Learning Unity — The Singleton Design Pattern

Mar 2

Building A Stealth Game — Creating Security Cameras

How to implement a different kind of guard — a security camera In this article we continue working on our simple stealth game in Unity. A “stealth game” is a game where we seek to achieve our objectives by avoiding contact with the enemies rather than fight them. This particular…

Unity 3 D

5 min read

Building A Stealth Game — Creating Security Cameras
Building A Stealth Game — Creating Security Cameras

Feb 28

Building A Stealth Game — Helping Your Guards “See”

How to implement a very simple method of player detection In this article we continue working on our simple stealth game in Unity. A “stealth game” is a game where we seek to achieve our objectives by avoiding contact with the enemies rather than fight them. This particular game will…

Unity 3 D

4 min read

Building A Stealth Game — Helping Your Guards “See”
Building A Stealth Game — Helping Your Guards “See”
Joshua Nielsen

Joshua Nielsen

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