Joshua NielsenUnity and Cinemachine — The Orbital Transposer Body OptionA closer look at the Orbital Transposer4 min read·Mar 23, 2022----
Joshua NielsenUnity and Cinemachine — Third Person FollowLooking deeper at the 3rd Person Follow option3 min read·Mar 22, 2022----
Joshua NielsenUnity and Cinemachine — The Transposer Body OptionLooking deeper at the Transposer option3 min read·Mar 19, 2022----
Joshua NielsenUnity and Cinemachine — Virtual Camera Body OptionsDiscover what your virtual cameras can do with followed objects4 min read·Mar 17, 2022----
Joshua NielsenUnity and Cinemachine — Virtual Camera Aim OptionsA look at the virtual camera’s “Look At” options5 min read·Mar 14, 2022----
Joshua NielsenUnity and Cinemachine — (Re)Introducing Virtual CamerasThe Cinemachine virtual camera is easy to work with and very versatile4 min read·Mar 11, 2022----
Joshua NielsenLearning Unity — How To Make A Loading ScreenCreating a smooth user experience for Unity scene changes7 min read·Mar 10, 2022----
Joshua NielsenLearning Unity — The Singleton Design PatternHow and why to implement the Singleton in your Unity games4 min read·Mar 5, 2022----
Joshua NielsenBuilding A Stealth Game — Creating Security CamerasHow to implement a different kind of guard — a security camera5 min read·Mar 2, 2022----
Joshua NielsenBuilding A Stealth Game — Helping Your Guards “See”How to implement a very simple method of player detection4 min read·Feb 28, 2022----