Joshua NielsenUnity and Cinemachine — The Orbital Transposer Body OptionA closer look at the Orbital TransposerMar 23, 2022Mar 23, 2022
Joshua NielsenUnity and Cinemachine — Third Person FollowLooking deeper at the 3rd Person Follow optionMar 22, 2022Mar 22, 2022
Joshua NielsenUnity and Cinemachine — The Transposer Body OptionLooking deeper at the Transposer optionMar 19, 2022Mar 19, 2022
Joshua NielsenUnity and Cinemachine — Virtual Camera Body OptionsDiscover what your virtual cameras can do with followed objectsMar 17, 2022Mar 17, 2022
Joshua NielsenUnity and Cinemachine — Virtual Camera Aim OptionsA look at the virtual camera’s “Look At” optionsMar 14, 2022Mar 14, 2022
Joshua NielsenUnity and Cinemachine — (Re)Introducing Virtual CamerasThe Cinemachine virtual camera is easy to work with and very versatileMar 11, 2022Mar 11, 2022
Joshua NielsenLearning Unity — How To Make A Loading ScreenCreating a smooth user experience for Unity scene changesMar 10, 2022Mar 10, 2022
Joshua NielsenLearning Unity — The Singleton Design PatternHow and why to implement the Singleton in your Unity gamesMar 5, 2022Mar 5, 2022
Joshua NielsenBuilding A Stealth Game — Creating Security CamerasHow to implement a different kind of guard — a security cameraMar 2, 2022Mar 2, 2022
Joshua NielsenBuilding A Stealth Game — Helping Your Guards “See”How to implement a very simple method of player detectionFeb 28, 2022Feb 28, 2022